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In this chapter, we create a Tetris game clone in Java Swing. Source code and images can be found at the author's Github Java-Tetris-Game repository. Whistle app dog.
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The Tetris game is one of the most popular computer games ever created. The original game was designed and programmed by a Russian programmer Alexey Pajitnov in 1985. Since then, Tetris is available on almost every computer platform in lots of variations. Even my mobile phone has a modified version of the Tetris game.
Tetris is called a falling block puzzle game. In this game, we have seven different shapes called
tetrominoes
.S-shape, Z-shape, T-shape, L-shape, Line-shape, MirroredL-shape and a Square-shape.Each of these shapes is formed with four squares. The shapes are falling down the board.The object of the Tetris game is to move and rotate the shapes, so that they fit as much as possible. If we manage to form a row, the row is destroyed and we score. We play the tetris game until we top out.The development
The tetrominoes are drawn using the Swing painting API. We use the
java.util.Timer
to create a game cycle. The shapes move on a square by square basis (not pixel by pixel). Mathematically the board in the game is a simple list of numbers.The game starts immediately after it is launched. We can pause the game by pressing the p key. The space key will drop the Tetris piece immediately to the bottom. The d key will drop the piece one line down. (It can be used to speed up the falling a bit.) The game goes at constant speed, no acceleration is implemented. The score is the number of lines that we have removed.
com/zetcode/Shape.java
The
Shape
class provides information about a Tetris piece. The
Tetrominoe
enum holds seven Tetris shape names and the empty shape called NoShape
.The
coords
array holds the actual coordinates of a Tetris piece. The
coordsTable
array holds all possible coordinate values of the Tetris pieces. This is a template from which all pieces take their coordiate values. We put one row of the coordinate values from the
coordsTable
into the coords
array of a Tetris piece. Note the usage of the ordinal()
method. In C++, an enum type is essentially an integer. Unlike in C++, Java enums are full classes and the ordinal()
method returns the current position of the enum type in the enum object. The following image will help understand the coordinate values a bit more. The coords array saves the coordinates of the Tetris piece. For example, numbers (-1, 1), (-1, 0), (0, 0), and (0, -1) represent a rotated S-shape. The following diagram illustrates the shape.
This code rotates a piece to the left. The square does not have to be rotated. That's why we simply return the reference to the current object. Looking at the previous image will help to understand the rotation.
Finally, we have the
Board.java
file. This is where the game logic is located. We have four constants. The
BOARD_WIDTH
and BOARD_HEIGHT
define the size of the board. ThePERIOD_INTERVAL
constant defines the speed of the game.Download Tetris Game For Java Mobile Software
Some important variables are initialized. The
isFallingFinished
determines if the Tetris shape has finished falling and we then need to create a new shape. The isStarted
is used to check if the gamehas started. Likewise, the isPaused
is used to check if the game is paused. The numLinesRemoved
counts the number of lines that we have removed so far. The curX
and curY
determine the actual position of the falling Tetris shape. These lines determine the width and height of a single Tetrominoe square.
We determine the shape at the given coordinates. The shapes are stored inthe
board
array.We create a new current shape and a new board.
The board is cleared and the new falling piece is initialized.
We create a timer. The timer is executed at
PERIOD_INTERVAL
intervals, creating a game cycle. The
pause()
method pauses or resumes the game. When the game is paused, we display the paused
message in the statusbar.Inside the
doDrawing()
method, we draw all objects on the board. The painting has two steps. In the first step we paint all the shapes or remains of the shapes that have been dropped to the bottom of the board. All the squares are remembered in the board array. We access it using the
shapeAt()
method. In the second step, we paint the actual falling piece.
If we press the
Space
key, the piece is dropped to the bottom. We simply try to drop the piece one line down until it reaches the bottom or the top of another fallen Tetris piece. When the Tetris piece finishes falling, the pieceDropped()
is called. In the
oneLineDown()
method we try to move the falling piece down one line until it is fully dropped.The
clearBoard()
method fills the board with empty Tetrominoe.NoShape
. This is later used at collision detection. The
pieceDropped()
method puts the falling piece into the board
array. Once again, the board holds all the squares of the pieces and remains of the pieces that has finished falling. When the piece has finished falling, it is time to check if we can remove some lines off the board. This is the job of the removeFullLines()
method. Then we create a new piece, or more precisely, we try to create a new piece. The
newPiece()
method creates a new Tetris piece. The piece gets a new random shape. Then we compute the initial curX
and curY
values. If we cannot move to the initial positions, the game is over—we top out. The timer is stopped and we display Game over
string containing the score on the statusbar. The
tryMove()
method tries to move the Tetris piece. The method returns false
if it has reached the board boundaries or it is adjacent to the already fallen Tetris pieces. Inside the
removeFullLines()
method we check if there is any full row among all rows in the board. If there is at least one full line, it is removed. After finding a full line we increase the counter. We move all the lines above the full row one line down. This way we destroy the full line. Notice, that in our Tetris game, we use so called naive gravity. This means that the squares may be left floating above empty gaps. Every Tetris piece has four squares. Each of the squares is drawn with the
drawSquare()
method. Tetris pieces have different colours. The left and top sides of a square are drawn with a brighter color. Similarly, the bottom and right sides are drawn with darker colours. This is to simulate a 3D edge. In the
GameCycle
, we call the doGameCycle()
method, creating a game cycle.Gta doraemon game free. download full version for android. The game is divided into game cycles. City of saints coffee. Each cycle udpates the game and redraws the board.
The
update()
represents one step of the game. The falling piecegoes one line down or a new piece is created if the previous one has finishedfalling.The game is controlled with cursor keys. We check for key events in the
KeyAdapter
.We get the key code with
getKeyCode()
method.Download Tetris Game For Java Mobile Free
With Java 12 switch expressions, we bind key events to methods.For instance, with the Space key we drop down the falling tetris piece.
com/zetcode/Tetris.java
In the
Tetris.java
file, we set up the game. We create a board on which we play the game. We create a statusbar. The score is displayed in a label which is located at the bottom of the board.
The board is created and added to the container. The
start()
method starts the Tetris game. https://high-powershared.weebly.com/blog/hill-climb-racing-download-for-android-235. This was the Tetris game.
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Download Tetris Game For Java Mobile Phone
Description:
Sic Tetris with six kinds of game:
Marathon. Practically classic Tetris, you have to get to maximum height (to 150 lines).
Ultra. A maximum result after 2 minutes of playing
40 lines. Create forty lines as quickly as possible
Against. You are playing against a computer opponent. Each of you has your own Tetris (playing field), but you may also 'attack' your opponent by making two lines in succession. Attacks cause appearance of additional blocks to their playing field.
Conflict. One more play against computer, in which you are to earn a certain amount of points.
Problem. Multiplayer mode with up to four persons. You pass the phone between the players and the winner is the one who will score the biggest amount of points
Sic Tetris with six kinds of game:
Marathon. Practically classic Tetris, you have to get to maximum height (to 150 lines).
Ultra. A maximum result after 2 minutes of playing
40 lines. Create forty lines as quickly as possible
Against. You are playing against a computer opponent. Each of you has your own Tetris (playing field), but you may also 'attack' your opponent by making two lines in succession. Attacks cause appearance of additional blocks to their playing field.
Conflict. One more play against computer, in which you are to earn a certain amount of points.
Problem. Multiplayer mode with up to four persons. You pass the phone between the players and the winner is the one who will score the biggest amount of points
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